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Game worlds layouts-Joseph Dolan

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  Game worlds  layouts-J oseph  Dolan        Intro    Immersive, That's w hat a good world layout or design needs. When designing a  level  you're not doing it simply to fill space in your game. The world MUST be built with purpose. The world should tell a story, have character, and should serve a larger overall purpose than a place for your character to occupy. The level can tell a story subtly, many game designers over the years have made entire games based on this principle. (Fire Watch,  Darksouls , The Forest) but the real question is how we implement these changes? How do we make a level immersive how do we give a level character? They are the questions we shall be covering in this chapter along with many other hurdles. “The vision was always to make this really beautiful, interesting world, and then try to use that as a base to scare people”-Ben Falcone Director of the forest. Here we can see someone's design principle o...

Tutorial 07

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Tutorial 07  Audio   This is the first time in this project that we were using audio files and contributing them too aspects of the game. audio files are used in so much of this game. use audio files for the animation of the robot walking around, use it for when you throw the  cog  we use it for when you're talking to  NPC's  and we use it for background music. some games are built on their soundtrack  because they are so impressive and immersive. and it said in mediums like You Tube videos the visual doesn't matter as much as the audio. the viewer is more likely to stick around with bad visual and good audio instead of bad audio and bad visual. meaning that viewers find bad audio intolerable.   add the background music it's easy we just add it through audio source and set it on a loop for the duration of the game.   We then add a maximum distance in the view  scene  this will allow us to affectively display sounds within this dista...