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Showing posts from March, 2021

Tutorial 07

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Tutorial 07  Audio   This is the first time in this project that we were using audio files and contributing them too aspects of the game. audio files are used in so much of this game. use audio files for the animation of the robot walking around, use it for when you throw the  cog  we use it for when you're talking to  NPC's  and we use it for background music. some games are built on their soundtrack  because they are so impressive and immersive. and it said in mediums like You Tube videos the visual doesn't matter as much as the audio. the viewer is more likely to stick around with bad visual and good audio instead of bad audio and bad visual. meaning that viewers find bad audio intolerable.   add the background music it's easy we just add it through audio source and set it on a loop for the duration of the game.   We then add a maximum distance in the view  scene  this will allow us to affectively display sounds within this dista...

Reading 7

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  Reading 7 Feedback This week I  received  feedback from two of my classmates about my work and I gave feedback to these classmates on their work also the work being the paragraphs we did last week.     I first sent it off to the girls the first reactions were both the same.” Joe you're rambling” they pointed out the fact that I'm not quick and concise with what I say. I string out my sentence is needlessly. I personally think I do this because I want this  sentence  to sound good.  I don't know why I do  this  but I do I can't see right out sentence is and run the reader around in circles simply reiterating my point. which is a pointless in a  scholarly   or academic article.     So  I decided you know what don't give me feedback on these wait a day and I'll do a fix for them because they're all suffering from the same problem.  it  gave what feedback I could to the girls but at this point I felt...

Unity Tutorial 06

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  Unity Tutorial 06   Visual Styling – User Interface – Head-Up Display   Visual styling and user  interface, this  is where we're going to be adding our health bar our visual  effects all  visual elements to give the player clear and distinct information .   I mentioned it before the most important one being the health bar this will show the player how much HP health  points,  they have left before they hit a game  over,  we simply go into the overlay function and line this bad boy up.   We  then link a masking tool to our character every time she gets hit lowering the mask every time she is hit. this gives the illusion of  a  health bar lowering when really all we're doing is hiding parts of the image with a function designed for our character.   Blue building oversight by me but I never actually added anything for the character passing away. she would hit the end of her  HP,  but she could ...

Reading 06

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 Reading 6 Importance of paragraphs and correct structure in them is obviously incredibly important earlier this week I created paragraphs on these 4 themes,   Themes   Players  perspective in narrative writing.   Artistic styling   form of writings and progression of story or narrative   .consistency  in themes   Using the video provided most consistently use this in our paragraphs he speaks about how if you make a point all sentences after this paragraph in this paragraph must be related to the paragraph itself. meaning that you can't just go changing the subject mid paragraph if the subject has been changed and you're talking about a different matter thing or place it must be in a new documented paragraph.     It suggested that a paragraph can be any number of sentences strung together  as long as  they are under the same topic but in academic writing it is  most  acceptable to have five sentences or less...