Tutorial 07
Tutorial 07
This is the first time in this project that we were using audio files and contributing them too aspects of the game. audio files are used in so much of this game. use audio files for the animation of the robot walking around, use it for when you throw the cog we use it for when you're talking to NPC's and we use it for background music. some games are built on their soundtrack because they are so impressive and immersive. and it said in mediums like You Tube videos the visual doesn't matter as much as the audio. the viewer is more likely to stick around with bad visual and good audio instead of bad audio and bad visual. meaning that viewers find bad audio intolerable.
We then add a maximum distance in the view scene this will allow us to affectively display sounds within this distance giving a perception of audio distance from the objects to the character.
Building and distributing the game is essentially exporting a Premier profile explained simple you Google the best presets for your game and you simply pop them in and have an exported file that you can run.
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