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Game worlds layouts-Joseph Dolan

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  Game worlds  layouts-J oseph  Dolan        Intro    Immersive, That's w hat a good world layout or design needs. When designing a  level  you're not doing it simply to fill space in your game. The world MUST be built with purpose. The world should tell a story, have character, and should serve a larger overall purpose than a place for your character to occupy. The level can tell a story subtly, many game designers over the years have made entire games based on this principle. (Fire Watch,  Darksouls , The Forest) but the real question is how we implement these changes? How do we make a level immersive how do we give a level character? They are the questions we shall be covering in this chapter along with many other hurdles. “The vision was always to make this really beautiful, interesting world, and then try to use that as a base to scare people”-Ben Falcone Director of the forest. Here we can see someone's design principle o...